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Release modern hardware, for once
For as long as anyone can remember, Nintendo has been unable to break from the bad habit of releasing hardware that is underpowered compared to its competitors’ offerings. Even when the console world was still measured in bits, the 64-bit Nintendo 64 was held at a noticeable disadvantage to the 32-bit PlayStation, partly due to its use of cartridgesinstead of high-capacity optical media. In keeping, the Wii U — a current-gen console — doesn’t always run last-gen games better than the PS3 and Xbox 360. The Nintendo 3DS is significantly less powerful than its director competitor, the PS Vita, as well as its true competitors, smartphones and tablets.
The Wii was actually more closely related to Chris Hecker’s infamous description than anyone wanted to publicly admit at the time. The console sold well, but that’s because it lucked out and broke into a new market — people who weren’t gamers — but that’s also why the Wii came in dead last in software sales that generation, and ultimately died before the PS3 and Xbox 360 called it quits.
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