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At the heart of both the PS4 and Xbox One is a semi-custom AMD APU. This 28nm part features an 8-core Jaguar CPU and a Radeon 7000-series GPU. The Xbox’s GPU is similar to the Bonaire core from the Radeon HD 7790, an entry-level PC graphics processor. The PS4, meanwhile, is rocking the mid-range Pitcairn core like you’d find in a Radeon HD 7870. Even though the Xbox One GPU is clocked a little higher, it can’t keep up with the PS4 in terms of raw power.
To make matters worse, game developers working on the Xbox One are coding with one hand tied behind their backs. Microsoft requires that all games reserve 10% of the GPU’s capacity for the Kinect, even if the game doesn’t use it. That’s split up into 8% for the Kinect video features and 2% for Kinect voice. In an effort to give a boost to its console, Microsoft is expected to issue a system patch that removes the requirement that games save that 8% for Kinect video.
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Since frame rate is an average measurement, the Xbox One might only be hitting 20 frames for a short time when heavily taxed, but could shoot up to 40 or 50 fps when there’s less going on. Those times when the frame rate drops will stand out because it gets close to the edge of what our brains perceive as fluid movement. The PS4, way up there at a 60fps average has considerably more breathing room. Even squeezing just 8% more out of the GPU could help the Xbox keep the frame rate out of the danger zone.
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