Friday 31 January 2014

Hi-tech, automated cities

An observer from the previous century – walking through a newly developed city of today – would be struck by the sense of cleanliness and order. The air would smell fresh and pure, as if they were in 20th century countryside. Roads and pavements would be immaculate: made of special materials that cleaned themselves, absorbed garbage and could self-repair in the event of damage. Building surfaces, windows and roofs would be completely resistant to dirt, bacteria, weather, graffiti and vandalism. These same coatings would be applied to public transport, cars and other vehicles. Everything would appear brand new, shiny and in perfect condition at all times. Greenery would feature heavily in this city, along with spectacular fountains, sculptures and other beautification.
Lamp posts, telegraph poles, signs, bollards and other "clutter" that once festooned the streets have disappeared. Lighting is now achieved more discretely, using a combination of self-illuminating walls and surfaces, antigravity and other features designed to hide these eyesores, maximising pedestrian space and aesthetics. Electricity is passed wirelessly from building to building. Room temperature superconductors – implanted in the ground – allow the rapid movement of vehicles without the need for tracks, wheels, overhead cables or other bulky components. Cars and trains simply drift along silently, riding on electromagnetic currents.
Sign posts are obsolete – all information is beamed electronically into a person's visual cortex. They merely have to "think" of a particular building, street or route to be given information about it.
This observer would also notice their increased personal space, and the relative quiet of areas that, in earlier times, would have bustled with cars, people and movement. In some places, robots tending to manual duties might outnumber humans. This is partly as a result of the drastic reduction in the world's population. However, it is also because citizens of today spend the majority of their time in virtual environments. These wholly convincing, simulated realities offer practically everything a person needs in terms of knowledge, communication and interaction – often at speeds vastly greater than real time. Limited only by a person's imagination, they can provide richer and more stimulating experiences than just about anything in the physical world.
On those rare occasions when a person ventures outside, they are likely to spend little time on foot. Almost all services and material needs can be obtained within the home, or practically on their doorstep – whether it be food, medical assistance, or even replacement body parts and physical upgrades. A "shop" in the developed world is likely to be run entirely by AI. It will know exactly what you need before you even set foot in it, and will have everything ready upon your arrival (if you even arrive at all, since robots can deliver most goods and services). The same goes for hospitals and other amenities.
Social gatherings in the real world tend to be infrequent – usually reserved for "special" occasions such as funerals, for novelty value, or the small number of situations where VR is impractical.
Crime is almost non-existent in these hi-tech cities. Surveillance is everywhere: recording every footstep of your journey in perfect detail and identifying who you are, from the moment you enter a public area. Even your internal biological state can be monitored – such as neural activity and pulse – giving clues as to your immediate intentions. Police can be summoned instantly, with robotic officers appearing to 'grow' out of the ground through the use of blended claytronics and nanobots, embedded into the buildings and roads. This is so much faster and more efficient that in most cities, having law enforcement drive or fly to a crime area (in physical vehicles) has become obsolete.

future city cars 2150 22nd century transport technology timeline
© Luca Oleastri | Dreamstime.com

Although safe and clean, some of these hi-tech districts might appear rather sterile to an observer from the previous century. They would lack the grit, noise and character which defined cities in past times. One way that urban designers are overcoming this problem is through the use of dynamic surfaces. These create physical environments that are interactive. Certain building façades, for instance, can change their appearance to match the tastes of the observer. This can be achieved via augmented reality (which only the individual is aware of), claytronic surfaces and holographic projections (which everybody can see), or a combination of the two. A bland glass and steel building could suddenly morph into a classical style, with Corinthian columns and marble floors; or it could change to a red brick texture, depending on the mood or situation.

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